Description
Ravensword: Shadowlands apk frontloads the game with what is possibly its best looking environment. Massive trees, blue skies, and well-animated, detailed enemies, all accompanied by the game’s delightful soundtrack. However; there are some rough patches in texture work, geometry, and especially human characters that are not consistent with the rest of the game.
Speaking of that troll, Ravensword: Shadowlands games difficulty curve makes for a challenging opening. The troll caves were a particular hurdle for me, even though the game has adjustable difficulty. I was forced to beat up low level enemies to scrounge up enough experience and hike my level up just so that I could push my way through. After a while, it started to feel like an artificial way to increase the amount of time spent in the initial area. This is normal in most Japanese RPGs, but not in Bethesda-style Western RPGs.
Ravensword: Shadowlands clearly aims to mimic Bethesda’s work; its style, core gameplay and structure are all impressions of the recently-released Skyrim. One particular portion of the game is a near clone of Oblivion’s gate segments. The downside of Ravensword’s lofty ambitions is that they aren’t met for the most part. Variety in the game’s loot system is minimal, whether it is in the shops or the fields.
Ravensword: Shadowlands apk Features
- Enormous 3d world to explore
- First Person and 3rd Person on the fly switching
- Gorgeous and realistic scenery
- Ragdoll Physics
- Original Soundtrack from composer Sean Beeson
- Hundreds of items to use
- Reflex and precision based combat with manual blocking and dodging
- Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
- Flying Mounts
- Horses
- Tons of enemy types including huge prehistoric creatures.
- Lockpicking
- Pick Pocketing
- Stealth
- Magical Runes
- Item enhancement
- Tons of loot
- Plenty of armor upgrades
- Mounted combat
- Decision based, multi-part Quests
- Reputation and Jail System
Environments are largely wide, linear areas littered with enemies, and almost no items laying about to scavenge. Ravensword: Shadowlands core city feels empty, filled with lifeless NPCs and a lack of activity. Dungeons in the game are also linear affairs, pushing the player from one enemy filled room to the next room filled with identical enemies. There isn’t a true sense of exploration, and most places end up feeling too big for their own good.
Players are promised a huge 3D world that they can explore with an original soundtrack that has been composed by Sean Beeson, and there are hundreds of items for players to use along with lots of enemies that include prehistoric creatures.
App Screenshot
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